![]() ![]() It only functions in levels with the layout mode set to 05 or 06. When this object is put into a level, the level will start out with a horizontal Layer 1 section, then transition into a vertical Layer 2 section. Unused Level Modes Layer 1 horizontal into Layer 2 vertical Used in the ys_romX_0 build for when the player stomps on Georgette Jellies. Also, Yoshi.Īn unused sound that would be repurposed in Yoshi's Island for when the player hits Expansion Blocks, unlocks levels, and jumps on Fat Guys. Super Mario World is the first Mario game on the SNES, rushed and hacked together in time for release.ĭespite that, it's considered a high point of the franchise, partly due to the ridiculous amount of non-linearity and secrets within the levels. Anyways, I'm done repeating myself and wasting my time with the usual contrarian Möbius strip nonsense you play in every thread any time someone logically questions even most minuscule thing Nintendo has done.Also known as: Super Mario World: Super Mario Bros. That sprite fits in with its game perfectly just as the SMW Mario sprite does even though Mario looks very different in SMW compared to other games in the series, it's just an art difference. Despite this, it's good they didn't modify his appearance to be angrier and have hair because that sprite is an indelible part of SMB 1's history and in that same sense, maybe Bowser's SMW sprite isn't perfect but that doesn't matter because it's part of SMW's history not to mention it's far more canon in appearance than the SMB 1 sprite and matches SMW's art style.Īs for the rest of your post, again, you're 100% wrong when you say it wouldn't make sense or be feasible to have created a SMW canon based Bowser within the SMW tile set based on the existing sprite because the game's other custom sprites say that you're wrong. That's like someone saying Bowser's sprite in SMB 1 is "the best they could have done" when in retrospect it's one of the most goofiest sprites in the series and obviously didn't even match Bowser's own official art assets. I'm not saying that the sprite they actually made for SMW was well done or the best they could have done./QUOTE] ![]() ![]() Just look at Bowser Jr and Bowser side by side. It's clearly in a different art style from the other sprites in the game, even if it matches the colors, unlike the SMW Mario Maker Bowser sprite. ![]() It doesn't matter if it was in the original SMW, it's clearly a sprite that would look pretty out of place outside of its original context.Īlso, I disagree about Bowser Jr SMB1 sprite fitting in too. Look at its strong outline and solid shadows. It doesn't have an out of place outline around it, unlike the SMW one, which isn't really designed like the other sprites in SMW. In spite of being used only in dark backgrounds, its style still matches the rest of the game. You mention the Bowser SMB1 sprite, and it actually just strengthens my argument. What I'm saying is that the one you want would be bad too. Look at your own picture for a bit and think about what you've posted. There's nothing like that in my post, so I don't see why you're throwing a big rant against that idea. I'm not saying that the sprite they actually made for SMW was well done or the best they could have done. ![]()
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