![]() ![]() ![]() Mapping your wheel aint that hard, here we are using alot of bump maps. In the middel you can add some cylinders. Extrude the 5 points outwards to create pillars. Make the tube into a editable Poly, select the inner polygens and use the “Uniform scale to make it bigger in the middle all the way around the tube.įor the rim you make a Cylinder with 10 sides, because the rim has 5 points. Copy your tube, make it a bit smaller so that you have an inner tube like the picture beside. I always make 100 sides to my tube, so that its perfectly round. Now to the tire, first you make a tube so that it fits the outer tire. Remember also to save your work at various points in a new file. If not go back a few steps and try again. With the meshsmooth on you should have something like the picture below. I usually make a difference of about 0,5 that seems to the job. Now you just have to make a lillte room between the door and the rest of the body, so they dont look like their one big piece. Use the detach option for the front hood and the bach hood the spoilers and so on… Your door should look like this, you can continue cutting out the various shapes like the windows in the door. Dont choose anyone of the detach options… Now go to the polygen selection and choose all the polygens that make out the door, choose detach “to object” and name it door. ![]() ![]() You dont have to be all that precise because we gonna make it fit with the meshsmooth on. Now you can cut out the shape of the door. Go to the edge selection an go down to “Cut”. The spoilers are a vital part of the car, because they make it look really good, so work hard on them and be pacient.īecause we have shaped the whole car out of 1 plane, we need to cut out the doors and etc. This bit requires a lot of welding, be careful not to make to many segments because it may disturb your smooth. Go to the front of the car and shape the spoiler, the places where the air filters are you just delete the polygens and drag the edges inwards to get a hole like shape. The spilers are a bit tricky because they are not as plane as the rest of the car, but lets get to work. Keep on making the roof and the back hood, and remember to shape in all viewports!īy now we should be ready to get on with the spoilers, so lets take a look at the car so far. Now lets take a look at the car so far, with the symmetry on it should look like the picture below. Again hold down shift and drag them upwards, remember to make some segments on the way.Īlso drag the front hood inwards like shown down under… Still shaping the plane after the blueprints. Select the upper edges of your plane where the windows start. Now we are going a bit upwards, we are going to shape the rest of the body. You should have something like this now, keep on shaping the rest of the body and remember to shape in all viewports! Make the vertex?ses be in the exact same position and then choose ” Weld –> Selected ” if their not in the same position you will get a notice from the Program… You connect it by welding the vertex?ses togehter. Make the copied selection fit to the blueprint and connect it to the rest of the plane. Go to your editable mesh and choose “Polygen”, then select the first shape you did “Like below”, hold down shift and drag it to tha back end of the car. Now we need to shape the back of the car were the wheel is going to be, here we use a little copy and paste system. Shaping The BodyĪgain you choose the outer edges of your plane and then you run them along side the body of the car, make 2 or 3 stops un the way so that you create some segments for later use. Keep in mine that you have to move your edges in all viewports to get the right shape of the car. Pick the outher segment of the plane, hold down shift and drag the mouse to the wanted direction.Ĭontinue doing this until you have shaped the plane all around the wheel carrige. Now we start modelling the car, go into your editable mesh and choose “Edge” from the panel. If you want to you can give the “Plane” another name like car or body… When you have done this, turn the plane into an “Editable mesh” object so you can begin modelling the car. Make sure that the plane is positioned correctly in all viewports. To start modelling you create a plane with no segments, place the plane at the front just above the wheel. Also get some reference pictures, so you can see how the car looks in real life.Īpply your blueprints an place them like the picture in the top, NOW YOU READY TO BEGIN MEDELLING… Basic Modelling You start out with making 4 boxes that match the size of your blueprint images and then you open your material editor and get the images from where you saved them. Starting out with the setup of your chosen blueprints, I?ve decided to make the “Mazda RX8” and I found the blueprints at who has an wide range of car blueprints. ![]()
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